Awesome Dog Mocap Tutorials & Help

Reallusion
iClone7 &
3DXchange

1. Importing .rlMotion files into iClone
2. Using Reallusion 3DXchange to retarget our data
3. Adjusting data to better fit characters using iClones Motion Layer

USEFUL DOWNLOADS
Android Man Avatar

iClone avatars that can be used in reallusion 3DXchange pipeline edition to convert rlMotion files into FBX, and create rlMotion files from FBX. Avatars for both our standard android character and our UE android character.


Autodesk
Motionbuilder

- TUTORIALS COMING SOON -

USEFUL DOWNLOADS

Characterized MotionBuilder Files

This downloadable zip file includes MotionBuilder (2016) files with our Android Character and the Unreal Skeleton already characterized and ready for retargeting or animating with a control rig. The files may be used within the terms of our EULA


Daz3D Importing the bvh files into Daz3D

Blender Importing our FBX files into Blender

Unreal Engine

Importing our FBX files into Unreal Engine

Retargeting Our MoCap in Unreal Engine


Unity

Importing our FBX files into Unity Game Engine